Category Archives: Reviews

Why The NBA Is Dying


The NBA is losing its grip on America’s attention, and the numbers prove it.

Over the past 20 years, the league has experienced an explosion in three-point shooting, growing from an average of 15.8 attempts per game in 2004 to a staggering 37.5 this season.

Yet, despite the increase in volume, the league’s three-point shooting percentage has remained stagnant, hovering around 35%. This inefficiency from beyond the arc isn’t just a basketball problem—it’s a business problem.

I love basketball. My mother, nicknamed “Mighty Mouse” in high school, earned her scholarship playing for Vanderbilt’s women’s team back when Peabody College was part of the program.

She taught me to love the beauty of the game: the pick-and-roll, the mid-range jumper, the art of the post-up. Today, those fundamentals are gasping for air in a league drowning in three-point attempts.

TV ratings have been declining for years, mirroring the rise of the three-point era. In the 2010-11 season, games on ABC averaged over 5 million viewers.

By last season, that number was barely 1.4 million—a 72% drop. This season, ESPN’s ratings are down another 28%, and TNT’s viewership is flat at best.

It’s not just that teams are shooting more threes. It’s that they’re shooting them at the expense of everything else.

The mid-range game? Dead. The post game? Buried. Even fast breaks often end in players pulling up for a corner three instead of attacking the rim. The obsession with “math” has turned the game into a spreadsheet.

And yet, the math isn’t even working. The league-wide shooting percentage on threes hasn’t budged in two decades. The supposed efficiency of these shots is an illusion when players are chucking them up in record numbers without any meaningful improvement in accuracy.

There’s a simple fix: the return of the inside game. Closer shots increase accuracy, plain and simple. Dominant big men like Shaquille O’Neal and Tim Duncan thrived because they lived in the paint, punishing defenses and drawing fouls.

Re-emphasizing the post game and mid-range play wouldn’t just diversify the offensive landscape—it would make games more engaging and unpredictable.

This isn’t the game my mother played. It isn’t the game I fell in love with. The drama of the NBA—the David versus Goliath battles, the thrill of last-second buzzer-beaters—feels diluted when every possession is a predictable sequence of drive-and-kick to the perimeter.

Fans notice. They’re not just voting with their remotes; they’re walking away. Critics like Shaquille O’Neal and B.J. Armstrong have called the modern game robotic, a monotonous barrage of three-point attempts that sacrifices entertainment for analytics.

This is still basketball, but it’s not the same game. It’s an endless loop of three-point attempts that rarely deliver the payoff they promise.

The NBA doesn’t need to eliminate the three-point shot, but it desperately needs to restore balance.

Until then, fans like me—and the viewers the league depends on—will keep looking elsewhere.

The NBA bet big on the three-point revolution. So far, it’s not a winning shot.

’Juror No. 2’ Can’t Acquit Itself


Clint Eastwood’s Juror No. 2 is the work of a filmmaker who once defined cinematic mastery but now seems to be grappling with the limitations of time.

At 93, Eastwood remains a towering figure in American cinema, his body of work a testament to decades of innovation and storytelling prowess. But his latest effort feels like a shadow of the sharp, tightly controlled films that made his name.

While Juror No. 2 begins with an intriguing premise—Nicholas Hoult plays a juror who suspects he may have killed the victim in a hit-and-run accident—the story unravels rather than unfolds, weighed down by uneven direction and a puzzling sense of inertia.

The first misstep comes early. The story’s central twist—Hoult’s realization of his own guilt—arrives in the opening act, effectively squandering the narrative tension.

Instead of building a slow crescendo of moral conflict and courtroom suspense, the film detours into a perplexing side plot in which the jurors take on the roles of private investigators. What could have been a gripping meditation on guilt and justice is instead diluted into a clunky procedural that never quite finds its footing.

The Southern setting, ostensibly intended to lend the film a sense of atmosphere and weight, is similarly undercut by missteps. The accents range from cartoonish to non-existent, leaving the characters sounding like they’re from entirely different regions of the country. It’s a small detail, but one that highlights the film’s broader struggle to establish a cohesive tone.

Visually, the film bears the hallmarks of a director whose once-fluid style now feels rigid and cautious. Eastwood’s past work thrived on economy and precision—every frame purposeful, every silence loaded with meaning.

In Juror No. 2, however, scenes linger too long, dialogue meanders, and the courtroom, which should bristle with tension, feels flat and overlit. It’s as if Eastwood’s once-steady hand has grown tentative, uncertain of how to wield the tools that once came so naturally to him.

Even the performances feel muted by the film’s shortcomings. Hoult tries valiantly to convey the inner turmoil of a man caught between self-preservation and a moral obligation to confess, but the script gives him little room to breathe.

Toni Collette fares better, injecting her role as a defense attorney with a welcome dose of fire and wit, yet even her best moments are undercut by clunky dialogue and contrived plot developments.

There are glimmers of Eastwood’s brilliance—fleeting moments when his fascination with guilt and redemption shines through. A solitary confession scene carries genuine emotional weight, and a few visual choices nod to his enduring grasp of cinematic language. But these moments feel like echoes of a filmmaker who, like the protagonist of Juror No. 2, seems haunted by his own past.

Juror No. 2 is less a courtroom thriller than a quiet reckoning—Eastwood wrestling with the realities of age and the burden of his storied legacy.

It’s not a failure, but neither is it a triumph. Instead, it’s a melancholy reminder that even the greatest talents are not immune to the passage of time.

‘Subservience’ So Bad It’s Almost Good


Sometimes, a movie is so bad, it loops back around to being entertaining.

That’s the best way to describe Subservience, a gloriously absurd and unintentionally hilarious AI thriller. Megan Fox stars as Alice, a domestic android built to serve, but predictably, she veers into homicidal territory when the plot demands it.

The story isn’t so much a warning about the dangers of artificial intelligence as it is an excuse to showcase sci-fi chaos dressed in platform heels and bad logic.

The film tries to frame itself as a cautionary tale, yet everything about it screams spectacle over substance. Take Alice’s transformation: her descent into murder is less the result of intricate storytelling and more a matter of, “Well, the movie needed her to snap.”

Her ability to hack herself is treated with the seriousness of an ethical debate, though it barely holds up under scrutiny. But logic was never the point—this is a movie where AI goes rogue in a miniskirt that’s as practical as the plot.

Alice struts through the film in stilettos and barely-there outfits, like a cross between a domestic assistant and a nightclub hostess. It’s hilariously incongruous with her role as a household helper, but Subservience never winks at its own ridiculousness.

It’s as if the filmmakers genuinely believed this aesthetic was futuristic rather than laughable. By the end, you might wonder whether her fashion sense poses more danger than her programming.

Megan Fox, to her credit, plays Alice with a deadpan intensity that anchors the chaos. She delivers every line as if Subservience is a profound meditation on humanity’s hubris. It’s a performance so earnest that it somehow makes the film’s most laughable moments work.

The supporting cast, meanwhile, spends most of their time either reacting in terror or attempting to outsmart an android while blissfully ignoring how impractical her design is.

But what makes Subservience truly shine as a “good bad movie” is its unwavering sincerity. The glossy production values, the overwrought dialogue, the commitment to making every scene feel high-stakes—it all combines to create a spectacle that’s unintentionally hilarious yet weirdly entertaining.

The film doesn’t wink at the audience or acknowledge its flaws, which only makes its ridiculousness more enjoyable. By the time the credits roll, you’ll feel both bewildered and entertained.

Subservience doesn’t try to be a masterpiece, and it certainly isn’t one. But as a thoroughly over-the-top, unintentionally funny thrill ride? It works.​​​​​